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Into The Radius. Dushnina we deserved

Not so long ago, the ‘killer of Stalker’ Into the Radius came out for virtual reality systems. At first glance on the page on Steam, the game cannot but rejoice – beautiful graphics, a serious approach to realism. As for the second week, the owner of Pico 4 points I could not deny myself to try out this game.

The game immediately throws the user into training, where he does not leave mercy and shows all his advantages – a frightening atmosphere, a realistic combat system. To charge a gun, you must first find a store. The store needs to be charged with the right cartridges. Only then insert this store into a weapon, pull the shutter, remove from the fuse. At first it was not easy to get used to the movement, every time you forget something. But it is precisely such immersionality that excites interest, forces to be careful, to feel not just a murder car, but a real person.

In addition, the weapon in the game requires care. Over time, it is covered with rust, the barrel is polluted. The worse the state of the weapon, the more often it jams. For repair, special resources are provided, as well as the machine on which the tool itself is fixed.

To store resources, the game has an inventory – a backpack. For equipment, the player can use two holsters – for a pistol on the right thigh, for a ‘large’ weapon – behind the right shoulder. Excess weapons can be put in a backpack, in the same slots – large and small

Left hand slot

So on the right

Pucks for shops

A holster for a gun

pouch for all sorts of things

The player can be wounded, or simply starve. The red strip is responsible for health when blue – for its state of endurance. Gradually yellow crowns the blue – this means that the character is hungry.

According to the classics of the genre – there are anomalies in the game. You can get artifacts from them. Most artifacts are completely useless, only one of them can be used – regen that restores health. Another goal is different – sell in a local shop for pennies.

Opponents in the game are represented by disbanded, black creatures. As you move in the game, more and more types of enemy appear. Starting with a policeman with a gun, ending with an armored personnel carrier with a large -caliber machine gun.

By the middle of the game, the player gets the opportunity to purchase body armor, but by this time almost every enemy will go in the armor in the armor.

Ammunition in the game will be divided into caliber, type. Each weapon has its own caliber, and the type affects the type of penetration and damage to the enemy. When AP has the worst result of entering the body, it is able to cause damage to an armored enemy to the best extent than FMG

The game does almost everything to complicate your life. Buys resources for modest money, sells for huge. Accumulate something almost impossible. The only way to get out of the raid with a large sum on hand is to perform the mission set by the unknown organization. At first they seem curious. They encourage you to explore locations, get acquainted with the mechanics of the game. But the further – the more boring. The type of mission does not change, nothing new is added to the game. Only the complexity increases, no more.

The plot in the game is served through human fragments. Unusual time -frozen statues of people. Some of them still store memories, and when you destroy them, give some information, comments, and sometimes dialogs. The only dialogue that is conducted in this game with the player is transmitted through the white statue of a woman. According to her comments, everyone around is “silent”, and no one hears her except the protagonist. Her statue stands in the main places of each location. She gives interesting remarks to the places, unilaterally communicates with the player, noting that he, as a victim of the disaster, cannot remember anything, including his name. She offers to invent him – but asks to find her as soon as possible.

Not paying attention to all the advantages of the game, I will call her dushnina. Exactly the one we deserve. The game can scare to the lines of its atmosphere, arouse interest with realistic sorties. But gradually everything becomes too disposable. Inaccurate, tedious. That which seemed so much curious and important becomes a simple routine. There are too many grinds in the game, too many completely unimportant side tasks that you do not want to do and for which you will receive real pennies. To advance in the plot, you need to earn a crazy amount of money, redeem all the cartridges in the store and go to a new, even more complex location. The most important thing is that you will not find anything in it except even more opponents, the best boxes with weapons. But nothing new. The whole world of the game is empty – except for shooting, searching for artifacts in it there is nothing more to do in it