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Diablo 4 – back to darkness

I still can’t believe that I am writing these lines – Diablo 4 was published. Now I can definitely understand what fans of the original second part felt when they were waiting for the third. But after the release of Reaper of Souls, he naively hoped that the year there would be a full continuation of the year after and three … And now, after 11 years that flew as one day, I was here.

Roots Bloody Roots

Diablo 4 is a return to your original style, and even more. The classic parts, even if they were rather gloomy, but this fabulous spirit was still felt in them, where the main villain was defeated by the valiant characters of the sanctuary. But here everything is different. Going into the four, you seem to be in the Berserker Kantaro Miura. This world finally burnt and lost: everywhere the poor, torn bodies, abandoned villages, demons and terrible undead. People are looking for hopes in the church, falling into the saving light, but even a badger penetrated into it. Almost the entire game is pursued by the pressing sense of the Apocalypse, which either has already happened or is about to happen. People here no longer live – they survive and grateful that they were able to see the sun of the next day. Visual style almost presses the player to the ground with his grayness and gloomy. And to many who, like me, came to the series C Diablo, such a sharp change of style did not like, they say, there is too much tin and chernukha, but damn it, this is a real Diablo what it should be and should be. Moreover, the effect appears quite quickly here as in the berserker. Cruelty and gloomy are so convex that it all comes to the grotesque very quickly that sometimes even funny. In fact, the world should look like for many years, as the stone of the universe has been destroyed, has been drawn into the war between hell and heaven. It is even surprising that the sanctuary has not turned into a scorched desert for so much time. Still, people are tenacious creatures. And by the way, about people.

As for me, this is one of the best trailers Blizzard

Now you can talk a little about the plot, since this time there really is something to talk about. It is worth starting with the fact that the script has not changed much in its core. The new hero is still a dude out of nowhere, who was simply unlucky to look into one seedy village. Another great evil arises before his gaze, and he goes to destroy him at all costs. Classics of Diablo stories. But here quite important details appear. Previously, the script simply told the hero: “Here is a terrible evil Byak. Go and kill her ”and he went through all the tin without unnecessary questions, killed Byak and calmly went into the sunset. What is funny, only from the first to the second part to the further fate of the protagonist did not lay a full bolt. So the hero of the first part smoothly flowed into the main villain, and completely different people fought with him. But then they decided to abandon these connections. Further persons are already completely independent and independent. Well, back to the four. Here, the adventurer of the adventure had a more or less personal motivation to stop the main villain-Lilith. Our hero accidentally absorbs her blood, which is why a very peculiar mental connection arises between them. In fact, the main character is cursed and wants to remove this curse as quickly as possible, otherwise Lilith will absorb him and make his faithful toy. This is not, of course, the highest art of the script, but for Diablo is a fairly big step forward. And I can’t perceive Lilith itself as a pure villain. She has emotions, affection and weakness, even if she is the daughter of one of the supreme lord of hell. She does not want to incinerate the sanctuary, leaving only ashes from him, and to make it better to prevent the angels and demons to finally break it. The only problem is that Lilith has chosen an too radical approach to solving her problem. So Lilith is the most “human” antagonist in the series. She can sympathize with her, but she also justifies her villainous status.

The situation is even more interesting https://kinghillscasino.uk/ with secondary characters. It just so happened in the traditions of Diablo that the protagonist always has satellites who are almost always ready to help him either a battle or a good advice. For a long time, the hero in his adventures was accompanied by the old and wise Horadream Decard Cain, who would explain for the ENT and help with objects. But Cain, for the most part, remained a charismatic archetype. Wise Elder from Fantasy. No more, no less. As we all know (sorry, Diablo 3 already 11 years old), Deckard died tragically, defending Tiralel’s sword from dark sectarians. It just so happened that such an important plot and game niche turned out to be empty. Let then the developers managed to reach the story without it, but it was absolutely clear that the series without such a character seemed to be orphaned. And then a rather specific heir to Cain – Loratus entered the stage

As I said above, the sanctuary has become a much more cruel and cynical place. And for such a world, an appropriate conductor was needed. Lorat, like the world surrounding him, in a deep physical and moral decline, which rather lives than exists, filling his anxiety with strong drinking. He seems to be wise too, far from stupid and retained the ability to empathize, but he is very tired and disappointed. Being Horodrim, he has already abandoned the struggle with darkness for many years, settled far in the snowy mountains and calmly hunts deer, sometimes studying demons who were not lucky enough to be close to the house of the old drunkard. So, probably, he would have lived his last days alone and alcohol fucker, until our hero brings news that Lilith was not back with the most friendly intentions. Even Laratus came to his senses from this and decided to also go in search of his mother’s sanctuary. Lorat often grumbles, sighs languidly and sometimes gives caustic comments – the exact opposite of the patient and almost to St. Cain. But this is what he captures. Probably the most human characters in this part. And when I say “human”, I do not mean a compassionate person who sympathize with everyone and everyone with a breath in his voice. Here the characters lie, angry, cry, mourn, joke, laugh, argue and hate. It is interesting to follow them and they want to empathize. How often the characters of the Diablo series have evoked emotions in you? This is where it is. I know that this thesis managed to wipe the holes, but Diablo 4 really much more pays attention to ordinary human destinies and their drama. What are only chains of quests about the damned girl ..

Diablo 4 looks like a “song of ice and flame” George Martin. In that world, too, everything is in deep decline and crisis. The era of great heroes and battles a long time ago behind, and there is only dirt ahead, and a premonition of something very bad

Hell AWAITS

As many have already noticed, the current plot line Diablo 4 does not have any integrity and completeness. Of course, after all, Diablo 4 is now almost the heir to Destiny and World of Warcraft. Here you have the central plot, and then the seasons will begin and, where without them are large plot additions for your money, which will most likely go out with a frequency of two to three years.

Diablo never appears in the main plot, although it is often mentioned. I waited for all the passage when Diablo would appear again, because I appeared in all past parts, and now it just became a brand? What? How so? So it is very highly likely that Diablo is put in a large paid plot addition, because just to delete the “face” of the franchise is somehow disrespectful. Although the option with the addition is not to say what causes delight.

Diabolus in Musica

“Return to the roots” happened in music. From the very beginning, Diablo’s music drew its strength from the usual fantasy of sound, but from Gothic, metal and multi -line acoustic guitar. It was an emphasized gloomy guitar sound that highlighted the Blizzard game among genre colleagues who used a more or less standard epico-chore approach. Such music, of course, is beautiful and almost always to the place, but almost never remembered, but if you read or hear the word “tristra”, as this legendary chord immediately sounds in your head, which cannot be confused with anything. Later, the second part fixed success, finally confirming its original and unique sound. But the third part of Diablo, in addition to the visual part, radically changed the musical part. Now a much more familiar epico-choro-scricid musical approach, albeit with rare atmospheric inserts. Most likely, the decision to change the musical direction was made due to the general plot of the tricel, which this time is much larger and majestic. Such a collapse is unlikely to fit melancholy guitar interruptions.

But what about Diablo 4? This is the most beautiful marriage of music from the second and third part. The same guitar parties got from the deuce, and from the three – violin. But if in the top three violin sounds quite neutral, then in the four she almost “cries” creating an extremely tragic picture. Their parties are very dreary and broken. And the whole soundtrack is saturated with this very tragedy. In it, the same pathos from 3-part is almost completely absent. From the entire huge soundtrack Diablo 4 for the role of combat topics with a big stretch, a maximum of two or three compositions are suitable. Everything else is viscous Gothic canvases, under which you can walk well under cloudy weather, contemplating nature and thinking about the eternal.

The Diablo series eventually completed a full -fledged creative circle, coming to where it was from and started. Diablo 4 will be a real gift and a holiday for those who have been bouncing for so many years according to the Truck Diablo with gloomy and mountains of disgrace and satanism. True, an open world and auto-levering have now come to the series, but it seems like it has taken root relatively painlessly. Now there are even more shins, even more grinds, even more monsters for a noble zaruba. The modern audience is unlikely to appeal to this game. She remained too conservative, faithful to her gameplay nucleus. But Diablo, almost the entire story, remained a game in himself, who does not claim to be a huge audience and for all the money of the world. It sounds quite funny, considering that Diablo 4 has become the best -selling game in the entire Blizzard history, but still has to reckon with this. What does it mean to keep an audience on a hungry outloil for many years, and then, at one point, give him a whole Swiss table with food and drinks. Diablo 4 is a project with huge support potential for ten years in advance, or even longer. Of course, the game will sometimes completely disappear from information radars and appear again, but at the moment you can confidently say that the series is firmly on your feet and is absolutely not going to rest.